Designers should create simple but engaging interactions for therapeutic activities in mixed reality, as it maintains user interest and avoids frustration.
About this paper
The author introduces ARCADIA, a Mixed-Reality platform codified with therapists to enhance emotional regulation and self-compassion through gamified activities.
Validation studies show promising results in system usability, user engagement, and therapeutic potential, suggesting its future significance in mental health treatment.
Here are some methods used in this study:
Which part of the paper did the design guideline come from?
“Breathing activity. This activity (depicted in Figure 3c) was co-designed in order to guide users towards a heightened awareness of their own breath, a powerful tool for emotional regulation. It therefore requires the use of a wearable respiration sensor in order to capture the users' breath movements. Importantly, we did not impose any specific breathing patterns; instead, users were encouraged to simply breathe naturally. Mindfulness activities around breathing can draw from different visual (...)” (Section 3.4.1: Therapeutic activities)
Soler-Dominguez, J. L., Navas-Medrano, S., & Pons, P. (2024). ARCADIA: A Gamified Mixed Reality System for Emotional Regulation and Self-Compassion. Proceedings of the CHI Conference on Human Factors in Computing Systems, 1, 1–17.