Designers should enhance VR parental control features to help parents manage screen time, content access, and safeguard children’s overall health, due to persistent parental concerns.
About this paper
The author conducted a study involving 55 parents and 67 children to uncover ethical concerns and design considerations for VR usage among children aged 7-13.
Their findings provide valuable insights for the HCI community and suggest balanced VR practices that account for both benefits and potential risks for young users and their families.
Here are some methods used in this study:
Which part of the paper did the design guideline come from?
“When asked who should be the decision maker for VR's usage, both parents and children believed that parents should ultimately decide if their children are permitted to engage with VR, while also safeguarding them from its potential negative impacts. This responsibility, emerging from the uncertainties linked to VR usage, underlines key considerations in designing and implementing VR for youth populations of parental supervision and control. Some strategies for parental supervision in VR (...)” (Section 4.3: Key Considerations for Designing and Implementing VR for Youth Populations in Various Contexts (RQ2))
Jin, Q., Kawas, S., Arora, S., Yuan, Y., & Yarosh, S. (2024). Is Your Family Ready for VR? Ethical Concerns and Considerations in Children’s VR Usage. Proceedings of the 23rd Annual ACM Interaction Design and Children Conference.