Creating a repository of case studies.

Designers should compile case studies of student engagement to challenge and reflect on multifaceted user interactions, as these are valuable pedagogical tools.

About this paper

The author investigates how HCI education introduces students to working with diverse users through a case study of a 10-week prototyping course involving co-design sessions with children.

Findings reveal communication challenges, power dynamics, and the perceived value of user engagement, suggesting the need for reflective HCI pedagogy and further study into educational practices.

Here are some methods used in this study:

Case Study Cooperative Inquiry

Which part of the paper did the design guideline come from?

“Our findings reveal how design students communicated with their users and challenges therein, the complex role of power dynamics between designer, user, HCI student, and other course stakeholders (e.g., the educator), and how the students perceived value in working with users through reflection. Our work shows the need for more intentional focus and investigation on HCI pedagogy, such as how HCI students build rapport with their users or how they navigate complex power dynamics when engaging (...)” (‘Findings’ section)

Roldan, W., Gao, X., Hishikawa, A. M., Ku, T., Li, Z., Zhang, E., Froehlich, J. E., & Yip, J. (2020). Opportunities and Challenges in Involving Users in Project-Based HCI Education. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems.

Inspiration and scope

In this paper, authors focused on HCI students' characteristics to improve engagement with users through reflecting on tough interactions.

You aim to design for Seattle Public School students by creating a digital repository featuring notable BIPOC individuals and their contributions. Your design and the paper's context both pursue educational development. The paper's focus on HCI student engagement with users mirrors your goal of interactive learning for high schoolers. Thus, methodologies like interactive elements and hands-on activities apply to both contexts.

Also, they are similar as both prioritize effective user interaction. For HCI students, it's mastering engagement techniques while for high school students, it's about creating compelling educational tools. Techniques like feedback loops and usability testing, crucial for user engagement, benefit both contexts.

Leveraging these similarities, consider designing an interactive repository featuring notable BIPOC individuals and their contributions with dynamic storytelling and interactive quizzes. This can boost student engagement and understanding, fostering a deeper appreciation of BIPOC contributions.

Your input

  • What: Tool: Spline, notable people, interactive learning experience, BIPOC
  • Who: high school students in Seattle Public schools
  • Design stage: Ideation

Design ideas

Consider the following components for your design:

1

Integrate multimedia biographies with interactive timelines for each individual featured.

2

Design quizzes that adapt based on the student's performance to maintain engagement and provide personalized learning pathways.

3

Incorporate community forums where students can share insights and reflections, moderated by teachers or notable figures themselves.

Methods for you

Consider the following method(s) used in this paper for your design work:

Cooperative Inquiry

Using Cooperative Inquiry can aid designers in generating design ideas by involving target users as equal partners, leading to more inclusive and relevant outcomes. Designers should ensure to build rapport and manage power dynamics effectively to facilitate open and honest contributions from all participants.

Design Probes

Design Probes can stimulate creative brainstorming by providing rich, qualitative insights into the lives and contexts of target users. Designers should use the probes mindfully to generate inspiration while respecting the user's autonomy and interpretation.

[Figure 1] From this figure, you can visualize various prototype ideas that might inspire creative brainstorming for interactive learning experiences targeting high school students.